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Old Mar 02, 2007, 03:38 PM // 15:38   #101
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Quote:
Originally Posted by Maximumraver
Elemental Attunement > Lightbringer Signet
Arc. Echo + Savannah Heat > Lightbringer Signet
in RoT that is...
Well thank you for that valuable nugget of information... I specifically said offensive elite and Ele Attunement is 1 of the best e-management skills in the game for an ele, of course its gonna be frigging better. Post something thats at least useful. (also why is Savannah any good... seems absolutely awful in PvE as far as i can tell).

Quote:
Frenzied Defense is actually pretty useful in RA. One word, Assassins
Never heard of Wary Stance? I'd rather that than get owned on the offchance the law of probability isn't on my side.

Personally i think ZB needs to be moved into Divine Favour. It doesn't have anything to do with Protection at all.
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Old Mar 02, 2007, 04:40 PM // 16:40   #102
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Quote:
Originally Posted by Evilsod
Personally i think ZB needs to be moved into Divine Favour. It doesn't have anything to do with Protection at all.
Personally, I think the skill is fine where it's at. The skill may be more like a healing spell than a protection spell, but it's there for synergy just like how Dark Bond is in Blood Magic.
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Old Mar 02, 2007, 08:21 PM // 20:21   #103
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[skill]Expert's Dexterity[/skill]
[skill]Archer's Signet[/skill]

??
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Old Mar 02, 2007, 08:57 PM // 20:57   #104
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Archer's Signet has got to be one of the biggest piles of dreck ever. Someone accidentally put a Marksmanship elite in the Expertise pile, hmm?

If you can use it, you don't need it. If you need it, you can't use it. Sooo nice of them.

My current awful skills-o-meter based on this topic:

1. Extend Conditions
2. Archer's Signet (3 second activation omg omg omg omg)
3. Wastrel's Collapse (until someone convinces me it has any value)
4. Oogie-boogie's Cry
5. Swirling Aura
6. Elemental Flame

Awesome how my top three are all elites right now. I normally find myself building a build AROUND an elite, or rounding it out with one. Those three are skills I would probably never, ever use even if they weren't elite.

Last edited by BryanM; Mar 02, 2007 at 09:07 PM // 21:07..
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Old Mar 02, 2007, 10:01 PM // 22:01   #105
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Quote:
Originally Posted by Avarre
Zealous Benediction, in terms of a stand battle with two monks, is generally inefficient. Without the benefit of <50%, ZB is just an elite heal other. If your teammate is taking spike damage bringing him under 50%, infuse or quick prots are more effective than ZB. If pressure slowly brought him low, the boosts from LoD/HP would heal them, and unless you allowed the player to be under 50% health long enough to ZB cleanly, it becomes significantly less efficient. In terms of skill slot usage, you'd be better off running heal other on an LoD monk and an elite with more versatility (LoD for antipressure/helping split chars, Divert or RC, etc) in a two-monk stand situation.

On the other hand, on a monk runner, ZB is a highly effective skill. ZB shines in single-monk skirmish situations, so putting it on a splittable character, especially a monk runner which can cover NPCs, have a strong solo survivability rate and turtling capability, as well as good split support, is a fair move.
THANK YOU Avarre. Bankai couldn't quite grasp it I guess. Yes, it is good in 4v4 and maybe HA.
I'm so glad someone sided with me for once...
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Old Mar 02, 2007, 11:44 PM // 23:44   #106
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Quote:
Originally Posted by Trixz
THANK YOU Avarre. Bankai couldn't quite grasp it I guess. Yes, it is good in 4v4 and maybe HA.
I'm so glad someone sided with me for once...
He didn't side with you, he made you look not completely insane by giving 1 situation where it isn't as effective.

Then confirmed everyone else as to the situations it is good in (Even in GvG..not even talking about TA).

Older quote:
Quote:
I'm not trolling. Just because I have a CONSTRUCTIVE opinion does not mean I am trolling. Jeez, be a bit more merciful people. This community is harsh.
See, the difference is, you didnt say anything constructive. Most of your posts have been something along the lines of "ZB is teh sux, and u da sux if u like it", which when repeated so much in this thread, saddly is Trolling..


---------------------

Anyway, Worse Skills...Theres some that really have no situation where they are useful. Like Extend Condition. This would be ok in some imaginitive farming build I guess (where no removal exists) if it didn't cap the Condition length so low (yes 30 secs is not even worth it, when any meaningful condition already lasts 15+secs and/or is easily spammable).

"The Power is Yours!" is not useless, but its not worth using over other choices. Yes if you play a build around using it you can get around its negative side..but fact is...Its effect isn't really worth a whole build around it...and is not the greatest support a paragon can give anymore after the Motivation nerfs. Would be atleast splashable somewhere if the negative was straight -energy unstead of degen.
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Old Mar 02, 2007, 11:53 PM // 23:53   #107
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Barrage.....
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Old Mar 03, 2007, 12:09 AM // 00:09   #108
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Maybe not the WORST but .. Mirror of Ice, what a stupid skill just look at it, it has nothing to do with water magic. and it looks more like a mesmer skill, did they run out of ideas when they had to make new water elites?
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Old Mar 03, 2007, 12:19 AM // 00:19   #109
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Mirror of Ice is quite fun in 1vs1 Scrimmages, so its technically not even close to the worst.
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Old Mar 03, 2007, 01:45 AM // 01:45   #110
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[skill]Scavenger's Focus[/skill]

At the same level of wilderness survival you get 4 more damage out of kindle arrows (which adds the extra damage no matter what), and Scavenger's Focus costs 5 more energy, AND it takes the elite slot.
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Old Mar 03, 2007, 08:56 PM // 20:56   #111
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Quote:
Originally Posted by LazyLink
[skill]Scavenger's Focus[/skill]

At the same level of wilderness survival you get 4 more damage out of kindle arrows (which adds the extra damage no matter what), and Scavenger's Focus costs 5 more energy, AND it takes the elite slot.
Wow, impressive!

Whoever thought that out, -.-
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Old Mar 03, 2007, 10:08 PM // 22:08   #112
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Quote:
Originally Posted by LazyLink
[skill]Scavenger's Focus[/skill]

At the same level of wilderness survival you get 4 more damage out of kindle arrows (which adds the extra damage no matter what), and Scavenger's Focus costs 5 more energy, AND it takes the elite slot.
but i like scavengers focus

Quote:
Originally Posted by Retribution X
Barrage.....
?!?!???!! hope your joking
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Old Mar 03, 2007, 10:46 PM // 22:46   #113
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I think there are only 3 situations where a skill appears on the radar for tweaking/balancing.

1 is if it is abused enough in PVP to seriously skew the builds being used. It appears on the radar pretty fast.
2 is if it's abused in farming builds to be incredibly effective at netting tons of money. It appears on the radar a little slower there.
3 is if it's complained about relentlessly on the forums. It appears on the radar like a crippled turtle there!

If a skill doesn't encounter any of those 3 conditions it goes untouched forever. It's why there still some godly skills in PVE and many skills that are absolutely rubbish compared to anything else.
I wonder if Alpha server testing even touches on every skill and it's contribution to the game's fun factor at all.

Last edited by Redfeather1975; Mar 03, 2007 at 10:50 PM // 22:50..
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Old Mar 03, 2007, 11:12 PM // 23:12   #114
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All these noobs and trolls talking about skills -.- The title says "WORST" not decent or sort of bad skills. Many people have listed worse skills not THE worst skills...since 90% of skill ins GW fit in the worse category.
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Old Mar 03, 2007, 11:28 PM // 23:28   #115
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How about Tease.
You need to bring 7 skills just to make Tease affective, if you can even call it that.
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Old Mar 04, 2007, 01:54 AM // 01:54   #116
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Haven't posted in a while so here's my top 5 worst elites...:

1. [skill]Wastrel's Collapse[/skill]
2. [skill]"The Power Is Yours!"[/skill]
3. [skill]Defensive Anthem[/skill]
4. [skill]Thunderclap[/skill]
5. [skill]Amity[/skill]

And a note to all the ppl getting so worked up about skills they think isnt so good, just let it go...this is just a discussion of opinions so take it easy...peace
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Old Mar 04, 2007, 02:07 AM // 02:07   #117
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Succor

If you use it, you are a
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Old Mar 04, 2007, 04:27 AM // 04:27   #118
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Otyguhgughgh's Cry
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Old Mar 04, 2007, 09:14 PM // 21:14   #119
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it surprises me keystone signet is only called twice its a skill from beginning of the game and i cant think of any proper build of it.
it even disables non signet skills... if any1 knows a build with keystone signet post plz i would like to give it a try ^^
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Old Mar 04, 2007, 09:49 PM // 21:49   #120
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Quote:
Originally Posted by cthulhu reborn
Of course it was a great skill to use against the doppleganger cause you don't give the combo to him and he sits there and dies together with SS and insidious parasite
So the doppelganger dies because he uses Chillbains? That's hardly a reason to say Chillbains is good imo.
Quote:
Originally Posted by cthulhu reborn
try infuse health
Infuse is one of the best monk skills in the game, but it's meant to be used by teams who coordinate. And think.
Quote:
Originally Posted by Trixz
ZB is definately crap in GVG
deep breath
lolololololololol
ZB runners?
ZB infusers?
Quote:
Originally Posted by lennymon
[skill]Expert's Dexterity[/skill]
[skill]Archer's Signet[/skill]

??
Archer's Signet is crap. You need high expertise for it to be effective, but at high expertise you won't need it because expertise is enough Emanagement by itself
[skill]Expert's Dexterity[/skill] is the exact opposite, so it could have some use if bow attacks didn't suck.
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